Aerodrome and Velodrome Eye Merger for Unified Ethereum DEX Launch in 2026

The post Aerodrome and Velodrome Eye Merger for Unified Ethereum DEX Launch in 2026 appeared com. COINOTAG recommends • Exchange signup 💹 Trade with pro tools Fast execution, robust charts, clean risk controls. 👉 Open account → COINOTAG recommends • Exchange signup 🚀 Smooth orders, clear control Advanced order types and market depth in one view. 👉 Create account → COINOTAG recommends • Exchange signup 📈 Clarity in volatile markets Plan entries & exits, manage positions with discipline. 👉 Sign up → COINOTAG recommends • Exchange signup ⚡ Speed, depth, reliability Execute confidently when timing matters. 👉 Open account → COINOTAG recommends • Exchange signup 🧭 A focused workflow for traders Alerts, watchlists, and a repeatable process. 👉 Get started → COINOTAG recommends • Exchange signup ✅ Data‑driven decisions Focus on process-not noise. 👉 Sign up → The merger of Aerodrome and Velodrome into Aero represents a pivotal advancement in Ethereum’s decentralized exchange landscape, combining two leading Layer-2 protocols to create a unified DEX launching in Q2 2026 on Ethereum Mainnet and Circle’s Arc blockchain, with over $530 million in combined TVL. Aerodrome on Base and Velodrome on Optimism are merging to launch Aero, a cross-chain DEX for enhanced liquidity. Aero will operate on Ethereum Mainnet and Circle’s permissioned Arc blockchain starting mid-2026. The combined platforms boast more than $530 million in TVL and nearly $190 million in annual fees, per DeFi Llama data. Discover how Aerodrome and Velodrome’s merger forms Aero DEX on Ethereum, boosting cross-chain trading efficiency. Explore key details and impacts on DeFi liquidity. Stay informed on this transformative altcoin project update. What is the Aerodrome and Velodrome Merger into Aero DEX on Ethereum? The Aerodrome and Velodrome merger unites two prominent Layer-2 decentralized exchanges on Ethereum scaling solutions to create Aero, a next-generation unified DEX designed to streamline trading across multiple blockchains. This integration, led by Dromos Labs, aims to consolidate fragmented.

Chicago P.D. season 13 episode 8 release date & time, what’s next, and everything you need to know

Chicago P. D. season 13 episode 8 will pick up the suspense and mysteries that the previous episode left.

EXCLUSIVE: CBFC censors frontal nudity scene and 2 sexually explicit visuals in Agra

After touring various festivals, Titli (2015) director Kanu Behl’s Agra will finally arrive in cinemas tomorrow, that is, November 14. The film is known not for its realism but also sexually explicit content. Several moviegoers and journalists watched the uncut version of the film at the 21st MAMI Mumbai Film Festival 2023 and were wondering if the Central Board of Film Certification (CBFC) would allow its theatrical release without any cuts. Bollywood Hungama has learned that as expected, the CBFC has asked for some modifications. Agra is a rare Hindi film to have frontal nudity and the Examining Committee of the CBFC asked the makers to replace the scene. Similarly, two sexually explicit visuals in the second half of the film were asked to be deleted. Lastly, the CBFC members asked the makers to replace obscene words. Once these changes were made, Agra was handed over an ‘A’ certificate on May 17, 2024. The length of the film, as mentioned on the censor certificate, is 115. 05 minutes. In other words, Agra is 1 hours, 55 minutes and 5 seconds long. Agra marks the debut of Mohit Agarwal and also stars Rahul Roy, Priyanka Bose, Ruhani Sharma, Vibha Chibber, Sonal Jha and Aanchal Goswami in pivotal roles. It is the story of a sexually repressed young boy, who lives in a small house in Agra, Uttar Pradesh, with his mother, father and his father’s mistress. Bollywood Hungama had spoken to Kanu Behl after the MAMI premiere of Agra in November 2023. When asked if he was worried that the explicit sexual scenes might be cut by the CFC, he replied, “We’ll see. Hopefully, the censor board will see the film for what it is, how important the film is and what it’s trying to convey. I am hoping that they’ll be reasonable about the film. The sexuality in the film isn’t titillating. We are not trying to use sexuality for any other purpose. It is there to explore people’s sexual lives. The gaze of the film is correct, and I hope the censor board sees it that way and they assess the film through that lens.”Also Read: EXCLUSIVE: Rahul Roy-Priyanka Bose starrer Agra is a RARE Hindi film to depict frontal nudity; director Kanu Behl says “I am hoping that the Censor Board will be reasonable. The sexuality in the film isn’t titillating”.

Biomarkers Market Expands with Growth in Precision Medicine Research

The global biomarkers market was estimated at USD 81. 04 billion in 2023 and is projected to reach USD 194. 21 billion by 2030, reflecting a compound annual growth [read full press release.].

Angola vs Argentina Prediction and Betting Tips | November 14th 2025

Argentina return to action on Friday when they journey to the Estadio 11 De Novembro to face Angola in a friendly fixture.

21 stats to explain Cavs 130-116 win over Heat

21 stats to explain Cavs 130-116 win over Heat

“The team management also likes him” – Irfan Pathan’s massive claim on Team India star ahead of IND vs SA 2025 1st Test

Former India all-rounder Irfan Pathan feels that Dhruv Jurel has a brilliant opportunity to stake his claim in the Test team middle-order as he has both form and the team management’s backing at the m.

I-Team: Bad Oil Changes

I-Team: Bad Oil Changes

A behind-the-scenes look at ‘gamified’ courses at Brown

While some students trek to the Salomon Center for large lecture-based courses or gather in a Page-Robinson Hall classroom for seminars, others turn on their computers and enter the world of gamified courses. Currently, Brown offers a variety of gamified courses across the Departments of English, East Asian Studies and Portuguese and Brazilian Studies.There, the goal is not to pass exams or finish a final project, but to complete a story and become immersed in a fictional world. Assignments may come in the form of quests and levels, which involve the same general work as a traditional course, but with a related storyline and characters.The Herald spoke with Brown faculty who design and teach gamified courses.Gamification entails the use of game elements and game-design techniques in non-game contexts, said Naomi Pariseault, a senior learning designer at the Sheridan Center for Teaching and Learning who specializes in digital learning and design.But gamifying courses is not the same as “creating a game,” she said. Pariseault works with faculty to create “a course that has game elements in it,” with assignments that are completely “story-based.”All elements of gamified courses are online and asynchronous.This is more “efficient pedagogically to achieve the (course’s) goals,” said English Professor James Egan, who teaches several gamified courses at Brown. He added that through gamification, students “become better writers and critical thinkers.”The first gamified course at Brown began nearly a decade ago after Egan read about gamification in pedagogical journals. He developed the class as an alternative to the larger lecture courses he was teaching at the time. After Egan applied to a University-sponsored program that provided funding for online-only courses, he was matched with Pariseault.The two had a common goal: create Brown’s first gamified course. Before designing the course, they were both certified with Sententia Gamification, a company that introduces educators to tools for game-based learning strategies. After the training, the two became “gamification master craftsmen.”The two then set out to build the course – using Canvas as the game’s interface – and bringing aboard Matt Rockman, a Brooklyn-based graphic designer who created both avatars and settings to be used in the courses. From there, the two designed a story that complemented the learning goals.After months of preparation, Brown offered its first gamified course in spring 2017 – ENGL 0511C: “Fantastic Places, Unhuman Humans.” The course’s narrative follows a girl named Leila, who comes from the planet Io. Students help Leila determine whether she’s human.Egan said the process of designing a gamified course can take anywhere from six to nine months. When designing the course, Pariseault said she considers the interesting and challenging aspects of the course, alongside how to introduce elements of gamification.To progress through the story of ENGL 0511C, students – who each create their own avatar – read literary texts, respond to discussion posts and perform writing exercises. Students especially enjoy the opportunity to do alternate assignments, such as diagrams and drawings, Egan said.In one of these assignments, students were given the opportunity to recreate Tarzan’s yell and explain how their rendition related to the yell in the novel – an option every student chose this semester.This fall, around 10 students are enrolled in ENGL 1190Y: “Editing as Revision,” a gamified course that introduces students to the fundamentals of editing. It took Teaching Professor of English Emily Hipchen almost 18 months to develop her course, a process that involved writing a narrative that’s “in the neighborhood of 37,000 words.”The class uses three levels – apprentice, journeyman and master – and divides students into competing historical writing guilds to teach students copy editing, proof editing and content, respectively.The course was designed in collaboration with Pariseault, and features two talking lions, Carl and Terry, which are based off of the lions in front of the New York Public Library. Their contrasting personalities – Carl as the serious, strict lion, and Terry as the flexible and playful one – represent the two sides of editing, Pariseault said.Hipchen finds that the most useful parts of gamified courses are “skills practice and skills production.” After around five exercises, students go from having little experience in a specific type of editing to being “pretty adept” at it, she said.Student feedback is a big part of how gamified courses are developed. At the end of each gamified course, there is a “focused survey” that allows students to provide feedback on the game mechanics of class, Perisault said.The course “attracts a broad range of students,” Egan said. Even though the class is entirely asynchronous, students “got to know the professor better than (they’ve) ever gotten to know another professor,” he added. Egan even voice acts as an avatar in ENGL 0511C.As Pariseault designs gamified courses, she specifically considers the interests of Brown students, who she said value “a lot of autonomy.””My hope is that students find joy in learning about the subject matter, and it’s something really different that they’ve never experienced before,” she added.

Ukraine faces ‘huge problems’ finding soldiers as men flee abroad, says Kyiv mayor

Ukraine is facing a worsening shortage of soldiers as record numbers of men flee to Europe, Kyiv Mayor Vitali Klitschko warned in an interview. “We have huge problems with soldiers with human resources,” Klitschko told the Axel Springer Global Reporters Network, of which POLITICO is a part, acknowledging the toll that nearly four years of war has taken on Ukraine’s capacity to replenish its ranks. He said Russian troops are advancing relentlessly, describing their assaults as “like a computer game they just keep coming, they don’t care about fallen soldiers.” Under current rules, Ukrainians can be mobilized from.

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